id: 9.1-library title: 9.1 Library meta: A list of all current objects within the Scenery Editor of Infinite Flight. order: 1 #
9.1 Library #
+++ Do and Do Not
:fa-check-circle: DO | :fa-times-circle: DO NOT |
---|---|
:fa-check-circle: Add objects around the airport in realistic setups | :fa-times-circle: Place objects within the gate area (i.e. no objects beyond “the white line”) |
:fa-check-circle: Use the object line tool to add long portions of fencing | :fa-times-circle: Abuse objects to create building shapes or mimic other objects (e.g. don’t sink busses into ground/buildings to fake trains or use fuel tanks to simulate cupolas etc.) |
:fa-check-circle: Add aviation related objects outside the airport boundary (e.g. Kai Tak Checkerboard, VORs, Localizer antennas) provided they are properly aligned with the terrain (i.e. no clipping/floating) | :fa-times-circle: Avoid placing ULDs on the ground (i.e. not on a dolly) in gate areas, this is only found in storage/cargo areas |
- | :fa-times-circle: Use excessive amounts of objects in one place (e.g. don’t create full parking areas with cars, use them sparingly in such areas) |
- | :fa-times-circle: Add Safedocks at gates/airports that do not have this feature available IRL |
- | :fa-times-circle: Add objects outside the airport boundary |
- | :fa-times-circle: Add any types of “easter eggs” |
+++
9.1.1 #
Below is a list of all the objects within the Scenery Editor Library:
+++ AC Units
Image | Object Name | Notes |
---|---|---|
Unit 1 | Can be placed on the ground or rooftop | |
Unit 2 | Must{.red} be placed on rooftop only | |
Unit 3 | Must{.red} be placed on rooftop only | |
Unit 4 | Can be placed next to a wall or rooftop. Altitude can be adjusted if object needs to be above ground level when next to a wall (see 9.3 below) | |
Unit 5 | Must{.red} be placed on rooftop only | |
Unit 6 | Must{.red} be placed next to a wall. Altitude can be adjusted if object needs to be above ground level (see 9.3 below) | |
Unit 7 | Must{.red} be placed next to a wall. Altitude can be adjusted if object needs to be above ground level (see 9.3 below) | |
Unit 8 | Can be placed on the ground or rooftop | |
Large Unit 1 | Must{.red} be placed on rooftop only | |
Large Unit 2 | Must{.red} be placed on rooftop only | |
Large Unit 3 | Must{.red} be placed on rooftop only |
Consider using steel pipe to connect ACs if required
+++
+++ Airports
Image | Object Name | Notes |
---|---|---|
Beacon | Change time in-app to night mode (Settings > Time > Night) to be able to see the white/green beacon light and place the beacon in the same location. If the beacon light is not visible, it could be within a building/tower or that the airport does not have one. In these cases, a beacon should not{.red} be placed on the airport | |
Electrical Equipment Building | See 9.4.2 and 9.4.3 below | |
Runway Guard Lights | See 9.4.5 below | |
Windsock | Optional: Editors can adjust the orientation and wind strength indicator of windsocks if they wish to do so (see 9.3 below) |
+++
+++ Antennas
Image | Object Name | Notes |
---|---|---|
ILS Localizer | See 9.4.2 below | |
ILS Glideslope | See 9.4.3 below | |
VOR | See 9.4.4 below | |
VOR (Small) | See 9.4.4 below |
+++
+++ ATC Towers
Image | Object Name | Notes |
---|---|---|
Custom Towers | Only to be used at the intended airport | |
Medium (Cab) | ||
Medium | ||
Mobile | ||
Small (Cab) | ||
Small |
When the “Free” camera is selected, the default location is the tower view. When placing towers this can be useful as you can then pan down to look at the ground and place the tower in the exact location. Make sure to scale the tower so that the cab is just at or below the camera (see 9.3 below)
+++
+++ Baggage
Image | Object Name | Notes |
---|---|---|
Baggage Cart | Don’t connect more than 4 baggage carts together with a tug | |
Baggage Tug & Cart | ||
Baggage Tug | ||
Belt Loader | Can be used for any aircraft | |
Container LD3 Closed | Widebody container | |
Container LD3-45 Closed | Narrowbody container | |
Container LD3 Full | Widebody container | |
Container LD3 Open | Widebody container | |
Small Baggage Belt | For regional aircraft only |
Containers should be placed on top of pallet dolleys when at stands or can be placed on the ground when in a cargo area or away from stands. The altitude of the containers should be increased by 0.4 to account for the pallet dolley (see 9.3 below)
+++
+++ Blast Deflectors
Image | Object Name | Notes |
---|---|---|
Large Grey | ||
Large Red | ||
Small Grey | ||
Small Red |
+++
+++ Buildings
Image | Object Name | Notes |
---|---|---|
Custom Buildings | Only to be used at the intended airport |
+++
+++ Cargo
Image | Object Name | Notes |
---|---|---|
Cargo/Pallet Loader | ||
Container (Large) | ||
Container (Small) | ||
Pallet Dolly | Optional: add empty pallet dolleys as well as with containers on top for variety |
Containers should be placed on top of pallet dolleys when at stands or can be placed on the ground when in a cargo area or away from stands. The altitude of the containers should be increased by 0.4 to account for the pallet dolley (see 9.3 below)
+++
+++ Construction
Image | Object Name | Notes |
---|---|---|
Steel Pipe 1 | Optional: can also be used for connecting fuel tanks or AC units | |
Steel Pipe 2 | Optional: can also be used for connecting fuel tanks or AC units | |
Steel Pipe 3 | ||
Steel Pipe 4 | ||
Steel Pipes 1 | ||
Steel Pipes 2 | ||
Steel Pipes 3 | ||
Steel Pipes 4 |
+++
+++ Fences
Image | Object Name | Notes |
---|---|---|
Barrier Large Red | ||
Barrier Medium Red | ||
Barrier Large White | ||
Barrier Medium White | ||
Chainlink Fence (End) | Make sure barbed wire faces outward from airport | |
Chainlink Fence (Middle) | Make sure barbed wire faces outward from airport | |
Chainlink Fence No Barb (End) | ||
Chainlink Fence No Barb (Middle) | ||
Chainlink Gate | ||
Concrete Block Grey 1 | ||
Concrete Block Grey 2 | ||
Concrete Block Yellow | ||
Fence 3m | ||
Fence 6m | ||
Fence 12m | ||
Wood Fence - New | ||
Wood Fence - Old | ||
Wood Fence - Pilar |
If making large portions of fence, place 5 - 15 fence panels together and then copy & paste to help speed up the process. Upwards of 20 fences panels can make it difficult to connect fences together
+++
+++ Fire Fighting
Image | Object Name | Notes |
---|---|---|
Aircraft Fire Trainer | ||
Oshkosh Striker 4500 (Red) | Do not make water cannon salute at any airport without prior authorization | |
Oshkosh Striker 4500 (Yellow) | Do not make water cannon salute at any airport without prior authorization |
Optional - to add variety consider adding a fire truck or two around the airport rather than just at the fire station
+++
+++ Fuel
Image | Object Name | Notes |
---|---|---|
Fuel Tank 1 | ||
Fuel Tank 2 | ||
Fuel Tank 500 Gal | ||
Fuel Tank 12,000 Gal |
Optional - consider using steel pipe to connect fuel tanks if required
+++
+++ Jetbridges
Once jet bridges are added, properties and animations can be adjusted (see 10.3 and 10.4 below).
Image | Object Name | Notes |
---|---|---|
Base | ||
Base (Glass) | ||
Connector | ||
Connector (Glass) | ||
Double Connector | ||
Double Connector (Glass) | ||
Glass End Section (Long) | ||
End Section (Long) | ||
Glass Section (Long) | ||
Glass Section (Medium) | ||
Glass Section (Short) | ||
Section (Long) | ||
Section (Medium) | ||
Section (Short) | ||
Section (Extra Short) |
+++
+++ Military
Image | Object Name | Notes |
---|---|---|
Ammunition Trailer (Empty) | ||
Ammunition Trailer (Full) | ||
Fire Extinguisher | ||
Military Fuel Truck | ||
Military Tug | ||
Pallet Loader | ||
Sunshade |
All military objects are only to be used at military airports (or military stands at airports that have other traffic as well as military)
+++
+++ Obstacles
Image | Object Name | Notes |
---|---|---|
Donut | Do not use without prior authorization |
+++
+++ Other
Image | Object Name | Notes |
---|---|---|
Flood Lights (Large) | ||
Fuel Pump (Self Serve) | For GA aircraft and vehicles | |
Generic Pole | Particularly useful at remote locations where the stand guidance is on a pole rather than the terminal building (see 10.2.1 below) | |
Ground Power Unit | Position near nose of the aircraft (make sure it is outside of the stand parking lines) | |
Light (Small) | Optional: by placing multiple lights in the same position, editors can adjust the orientation to create a single pole that has multiple lights (see 9.3 below) |
+++
+++ Props
Image | Object Name | Notes |
---|---|---|
Runway Closure Sign | This must{.red} only be used on permanently closed runways IRL that are not marked as a runway in-app (e.g. not at the secondary runway at EGKK as this is occasionally used IRL) | |
Cone | ||
Small Stairs | Optional: sometimes it can appear more in proportion if the scale is reduced to between 0.6-0.8 (see 9.3 below) | |
Towbar | Do not connect the towbar to a tug/vehicle or aircraft and keep outside of stand parking lines. The low end should be towards tug/terminal, high end should be towards aircraft |
+++
+++ Radars
Image | Object Name | Notes |
---|---|---|
Ground Radar |
+++
+++ Roof
Image | Object Name | Notes |
---|---|---|
Ladder 2 | Must be placed next to a wall. Altitude is referenced from the top of the object so will need to be adjusted to ensure it matches the altitude of the building roof it is attached to (see 9.3 below) | |
Walkway 1 (Long) | ||
Walkway 1 (Short) | ||
Walkway 1 (Steps) | ||
Walkway 2 (Steps) | ||
Walkway 3 (Long) | ||
Walkway 3 (Short) |
You can add two walkways together and flip one so that it creates a walkway with a guard rail on each side
+++
+++ Solar Panels
Image | Object Name | Notes |
---|---|---|
Flat 1 | Must{.red} be placed on rooftop only | |
Flat 2 | Must{.red} be placed on rooftop only | |
Flat 3 | Must{.red} be placed on rooftop only | |
Flat 4 | Must{.red} be placed on rooftop only | |
Tilted 1 | Can be placed on the ground or rooftop | |
Tilted 2 | Can be placed on the ground or rooftop | |
Tilted 3 | Can be placed on the ground or rooftop | |
Tilted 4 | Can be placed on the ground or rooftop |
+++
+++ Stairs
Image | Object Name | Notes |
---|---|---|
Air Stairs Medium | ||
Boarding Ramp | ||
Small Stair Car |
+++
+++ Stand Guidance
Image | Object Name | Notes |
---|---|---|
Not Available | Safedock T1 | See 10.2.1 below |
+++
+++ Tugs
Image | Object Name | Notes |
---|---|---|
Tug Large 1 | Do not use with towbar | |
Tug Medium | Do not use with towbar | |
Tug Medium 1 |
+++
+++ Vehicles
Image | Object Name | Notes |
---|---|---|
Airport Bus | ||
Catering Truck | ||
De-Icing Truck | ||
Fuel Truck (Large) | ||
Fuel Truck (Small) | ||
Vehicle - Pickup (Red/Yellow) | ||
Vehicle - Pickup (Yellow/Black) | ||
Vehicle - Pickup (White) | ||
Vehicle - Van (Red/White) | ||
Vehicle - Van (Yellow/Black) | ||
Vehicle - Van (White) | ||
Various Sedans/SUVs | If you create carparks that are within the airport boundary, do not add too many vehicles |
Vehicles should be used sparingly. Try to change the vehicles up and spread them out to add variety!
+++
+++ Airport Items
Image | Object Name | Notes |
---|---|---|
Not Available | Beacon | |
Not Available | Landing Guidance System | See 9.4.4 below |
Not Available | Start Location | See 7.1.2 below |
Not Available | View Point | See 9.4.6 below |
+++
+++ Bundles
Various bundles are available to save Editors time by inserting a group of objects that are typical for a particular location, for example the “Remote Parking” contains the objects that are typically found at remote parking locations. Custom bundles can also be made and shared by following the below steps:
Step 1
: Add the objects that you would like to bundle together (see 9.2.2 below)
Buildings cannot be added to bundles and any changes to scaling will not be saved within the bundle
Step 2
: Tap, hold and then drag your finger on the screen to select all the objects (a white box will appear to show the catchment area). All blue dots that represent each object will turn magenta to show the objects that have been selected
Step 3
: Tap “File” and then “Save Selected as Bundle” on the left of the screen
Step 4
: Name the bundle and then tap “OK”. The bundle will appear under “Bundles” in the “Library” on the right of the screen
Step 5
: Any bundle can be shared by selecting the bundle from the “Library” and then tapping “File” and “Share Selected Bundle” from the left of the screen
+++
+++ Airplanes
Different aircraft types are available, these can be used as place holders to ensure other objects allow aircraft clearance (such as when placing objects close to a parking location)
+++